This project was developed on my User Centered Design class in a team of 4.
Domain: Traveling & Exploration
Problem Space:
Inital Goal: How can we use interactive technology to create a more engaging and personal experience for exploring a place?
Summary of the solution:
Go Seek is a mobile application that will provide users with personal recommendations about where to go or what to do in their city. It will also easily allow a user to invite friends to join them.
The premise of Go Seek is that people tend to want to go places with their friends. However, organizing outings with friends also results in an additional level of stress, which can cause people to be less likely to go try something new.
In our application, we allow the user to select a few options for what they are interested in doing and then let them send this list out to their friends to help make the final decision. Once all the friends have responded, a final selection will automatically be made and the group can go enjoy their time together in the city.
We had the option to choose our topic, so we brainstormed and after a lot of thought we decided to focus on this design question:
Which we complemented with the following research questions:
Method Used | Why? | How? |
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Survey |
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User Interviews |
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![]() This is a picture showing our affinity exercise. |
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Competitive Analysis |
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Lit Review |
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Here you can review the entire process done for research that helped us creating the design of this product. Includes: Survey, Interview and Lit review.
With the findings in the research process, we created three personas. All of them were locals of Seattle who want to explore the city. It is assumed that they know parts of the city and have an interest for rediscovering places or finding new locations to enjoy.
After all the information from the research and our personas we needed to get the best ideas to start designing our prototype. For this:
Started with ideation…
We started with a paper prototype that was fast to do but incredible useful. Next is an image of the first version of the paper prototype.
Then we created basic images in illustrator and used POP to test our low-fidelity prototype. Below are a few of the screens we used:
Feel free to try our prototype here.
In order to do our usability tests, we created a hi-fidelity prototype using illustator and used InVision to add interaction to it. Below are a few of the screens we used:
Here you can review the process done for usability test.
After implementing the needed changes from the usability tests we created a specs document that included mainly:
This is an example of one of the annotated screens that I created for the specs doc.
Here you can review the specs document. With this documents developers could start the implementation right away.